On Generative Music – “In C” performed by Max/MSP

“Generative music” can be loosely defined as music created by a system and then evolved over time according to the rules or constraints of that system.  This can be a mechanical system, a piece of computer software, or even a set of live human performers following a specific set of instructions.  Wikipedia credits Brian Eno with coining the term (along with many other aspects of modern electronic music as we know them today).  The truth is, I’ve been interested in the concept since way before I’d ever heard the term (or even heard of Brian Eno), and I’ve done a lot of tinkering and prototyping in this area.  It turns out that generative music systems have the potential to play a huge role in gaming and interactive audio, topics I will certainly explore further in future posts.  But for today, I’d like to present one particular experiment in the area. Continue reading

There & Back

It’s been a bit more than 6 years since I packed up my car and made the drive from Boston out to Los Angeles, and it’s been a blur.  I came out here with a background in music & technology, and a desire to apply my talents towards developing video games.  I had no idea what I was getting myself into… Continue reading

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