Posts Tagged ‘ music game ’

Games vs. Instruments

I’ve spent the better part of the past 5 years focused on answering a deceptively complex question: What are the best ways to adapt the art of music-making into compelling gameplay?  I’ve explored systems focused on performance, composition, mixing & production, so I use the term “music-making” broadly to refer to any activity associated with creating music

On the surface, it can appear to be straightforward.  If you’ve played Guitar Hero once or twice, it seems like such an obvious idea that it’s easy to overlook how much thought and attention went into arriving at that particular design.  Creating a game is about making choices.  A designer decides what he wants a player to do, how he wants it done, and how a player should feel while it happens.  There needs to be a clear definition of success and failure.  Playing a guitar satisfies none of these conditions; playing Guitar Hero satisfies all of them.  The difference between them is the difference between an Instrument and a Game. Continue reading

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